Title of Abstract

Fighting Game Concepts and Designs

Submitting Student(s)

Clay Wukovits

Session Title

Design Expo 4

Faculty Mentor

Jason Tselentis, M.F.A.| Elizabeth Dulemba, M.F.A

College

College of Visual and Performing Arts

Department

Design

Abstract

Although many unique 2D fighting video games have been released in the modern competitive gaming industry, the 2D fighting game culture spans decades from the beginning of esports itself. In this thesis, I use the gaming traditions of modern 2D fighting games to explore a genre of game design largely inspired by early Street Fighter titles. Participating in this genre, my game will need to inspire its audience. Any video game should always be fun, and provide lots of entertainment and humor. However, the traditional 2D fighting game genre is meant to create an environment much more serious and competitive. Ultimately, the design of the game in all aspects will determine how well it operates in the gaming industry. My challenge will be to design a video game that will be successful in presenting itself as a functional unique title of its genre, while delivering on the essentials of what makes video games worth playing. Teamfighters Fusion (Working Title) will present itself as a six character roster respectfully designed around individual playstyles and archetypes played in a traditional 2D fighting game. The limited yet dynamic 2v2 roster will provide diverse gameplay through each of the characters’ designs. Core gameplay is driven by a unique ability to merge your two characters temporarily in order to outplay your opponent.

Course Assignment

VCOM 486 and VCOM 487 – Tselentis

Previously Presented/Performed?

Winthrop University Showcase of Undergraduate Research and Creative Endeavors, Rock Hill, SC, April 2023.

Type of Presentation

Oral presentation

Start Date

15-4-2023 12:00 PM

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COinS
 
Apr 15th, 12:00 PM

Fighting Game Concepts and Designs

Although many unique 2D fighting video games have been released in the modern competitive gaming industry, the 2D fighting game culture spans decades from the beginning of esports itself. In this thesis, I use the gaming traditions of modern 2D fighting games to explore a genre of game design largely inspired by early Street Fighter titles. Participating in this genre, my game will need to inspire its audience. Any video game should always be fun, and provide lots of entertainment and humor. However, the traditional 2D fighting game genre is meant to create an environment much more serious and competitive. Ultimately, the design of the game in all aspects will determine how well it operates in the gaming industry. My challenge will be to design a video game that will be successful in presenting itself as a functional unique title of its genre, while delivering on the essentials of what makes video games worth playing. Teamfighters Fusion (Working Title) will present itself as a six character roster respectfully designed around individual playstyles and archetypes played in a traditional 2D fighting game. The limited yet dynamic 2v2 roster will provide diverse gameplay through each of the characters’ designs. Core gameplay is driven by a unique ability to merge your two characters temporarily in order to outplay your opponent.