Title of Abstract

Agree to Disagree: A Game of Meaningless Arguments

Submitting Student(s)

Natalie HuxtableFollow

Faculty Mentor

Two WU mentors: Jason Tselentis, M.F.A.; Chad Dresbach, M.F.A.; tselentisj@winthrop.edu; dresbachc@winthrop.edu Two Non-WU mentors: Althea Holenko, B.F.A.; John Howard, B.A.

College

College of Visual and Performing Arts

Department

Design

Faculty Mentor

Jason Tselentis; Chad Dresbach; (Non-WU) Althea Holenko; John Howard

Abstract

“We can disagree and still be friends” has been repeated consistently on the internet in relation to human rights debates. While the sentiment of the statement is inherently true — you can disagree with people and keep friendships — saying this in the context of human rights is wrong. Instead, using a satirical tone, I will use this statement and create a card game devoted to meaningless debates. Purely for entertainment’s sake, the group of players (ages 14 and up) will engage in debates that are inconsequential once the game is over. Through design elements and word play, I plan to create an environment that encourages lighthearted gameplay and cultivates humorous memories. By conducting research on game mechanics and the current market, as well as prototype testing, I will create a fully designed game complete with a set of rules, playing cards, and product packaging professionally made for any game store.

Additional Fields About Your Abstract

Please check this if you understand.

Course Assignment

VCOM 486 & VCOM 487 - Tselentis

This document is currently not available here.

COinS
 

Agree to Disagree: A Game of Meaningless Arguments

“We can disagree and still be friends” has been repeated consistently on the internet in relation to human rights debates. While the sentiment of the statement is inherently true — you can disagree with people and keep friendships — saying this in the context of human rights is wrong. Instead, using a satirical tone, I will use this statement and create a card game devoted to meaningless debates. Purely for entertainment’s sake, the group of players (ages 14 and up) will engage in debates that are inconsequential once the game is over. Through design elements and word play, I plan to create an environment that encourages lighthearted gameplay and cultivates humorous memories. By conducting research on game mechanics and the current market, as well as prototype testing, I will create a fully designed game complete with a set of rules, playing cards, and product packaging professionally made for any game store.