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Submissions from 2016

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Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”, Seth E. Jenny, R. Douglas Manning, Margaret C. Keiper, and Tracy W. Olrich

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Virtual and “real-life” wall/rock climbing: motor movement comparisons and video gaming pedagogical perceptions, Seth E. Jenny and David P. Schary

Submissions from 2015

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Get me to the meet on time: Challenges of high school coaching, Seth E. Jenny

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Get Me to the Meet on Time: Challenges of High School Coaching, Seth E. Jenny

Submissions from 2014

A case study of a successful men’s NCAA division I cross country coach: Essential elements and components of a humanistic approach, Seth E. Jenny and Glenn F. Hushman

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A case study of a successful men’s NCAA division I distance running coach: To what extent is decision-making humanistic?, Seth E. Jenny and Glenn F. Hushman

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Defining Success within a “Successful” Men’s NCAA Division I Sport Program, Seth E. Jenny and Glenn F. Hushman

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To what extent are men's National Collegiate Athletic Association distance-running coaches humanistic?, Seth E. Jenny and Glenn F. Hushman

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Exploring the Effectiveness of Learning American Football through Playing the Video Game “Madden NFL”, Seth E. Jenny and David Schary

Submissions from 2013

Distance running and the elementary-age child, Seth E. Jenny and Tess Armstong

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Pre-service teachers’ perceptions of motion-based video gaming in physical education., Seth E. Jenny, Glenn F. Hushman, and Carolyn J. Hushman

Submissions from 2012

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Embedding action research in teacher candidate elementary classroom and physical education settings, Seth E. Jenny and Geraldine C. Jenny

Submissions from 2007

Coaching effectiveness in NCAA D-I and II distance running, Seth E. Jenny