Submissions from 2016
Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”, Seth E. Jenny, R. Douglas Manning, Margaret C. Keiper, and Tracy W. Olrich
Virtual and “real-life” wall/rock climbing: motor movement comparisons and video gaming pedagogical perceptions, Seth E. Jenny and David P. Schary
Submissions from 2015
Get me to the meet on time: Challenges of high school coaching, Seth E. Jenny
Get Me to the Meet on Time: Challenges of High School Coaching, Seth E. Jenny
Submissions from 2014
A case study of a successful men’s NCAA division I cross country coach: Essential elements and components of a humanistic approach, Seth E. Jenny and Glenn F. Hushman
A case study of a successful men’s NCAA division I distance running coach: To what extent is decision-making humanistic?, Seth E. Jenny and Glenn F. Hushman
Defining Success within a “Successful” Men’s NCAA Division I Sport Program, Seth E. Jenny and Glenn F. Hushman
To what extent are men's National Collegiate Athletic Association distance-running coaches humanistic?, Seth E. Jenny and Glenn F. Hushman
Exploring the Effectiveness of Learning American Football through Playing the Video Game “Madden NFL”, Seth E. Jenny and David Schary
Submissions from 2013
Distance running and the elementary-age child, Seth E. Jenny and Tess Armstong
Pre-service teachers’ perceptions of motion-based video gaming in physical education., Seth E. Jenny, Glenn F. Hushman, and Carolyn J. Hushman
Submissions from 2012
Embedding action research in teacher candidate elementary classroom and physical education settings, Seth E. Jenny and Geraldine C. Jenny
Submissions from 2007
Coaching effectiveness in NCAA D-I and II distance running, Seth E. Jenny